

- #Wii homebrew wbfs manager 4.0 update#
- #Wii homebrew wbfs manager 4.0 code#
- #Wii homebrew wbfs manager 4.0 iso#
- #Wii homebrew wbfs manager 4.0 windows#

Added: Native Win64 version now available.Fixed: OpenGL renderer now works in Win64 and Direct3D was removed.Fixed: SNEEK format, main.dol is now identical to wit instead of having trailing junk data like DiscEx.Loads of little changes to make it work how it should've. The custom titles now override the WiiTDB ones etc. Using enter or escape caused an AV when editing titles. Fixed: Various title edit/display issues.Select any of the available styles in the Options->Visual Styles menu. It seemed like it wasn't there, but it was just in the wrong place. Fixed: The Game info vertical splitter (resizer) wasn't repositioned when setting position if the game info panel.Changed: Win32 and Win64 versions are released in the same package.Fixed: "New language file" function was adding all the database filters to the new file.Fixed: Database filter dialog wasn't translated correctly when setting the language.Both reading and writing were broken when the split was reached.
#Wii homebrew wbfs manager 4.0 code#
Fixed: I missed a couple of invalid typecasts in the Win64 code that caused WBFS split files not to work.Any games in the queue after the broken one wouldn't be loaded.
#Wii homebrew wbfs manager 4.0 iso#
Fixed: Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early.This made it impossible to tell why the game wasn't loaded. Fixed: ( Issue #0000002) When loading an invalid file via "add files" or "add folder", the error was shown in the progress panel's mini log, but the details weren't in the main log.I had to manually add "Transparent = true" to the label properties in the dfm file because the default value wasn't being applied as it should. Fixed: The Labels in the about box and splash screen weren't transparent in XP.Fixed: Because I was working on new features, The cover display wasn't working correctly in unreleased test builds.Because it used WiiTDB and the code expected GameTDB, the colour couldn't be edited. Fixed: ( Issue #0000004) When I made some changes from WiiTDB to GameTDB, I missed the titles colour entry in the setting dialog.
#Wii homebrew wbfs manager 4.0 windows#
Fixed: ( Issue #0000006) In WIndows XP, the visual styles cause the files list to turn black.It doesn't need rewritten anyway, so the code shouldn't have been there. By not rewriting the WBFS header when renaming the title, it removes the possibility of the header getting corrupt. Fixed: A serious issue with title renaming that caused corrupt WBFS files.If you have invalid entries in the list, this will allow you to transfer the games to another drive or ISO/CISO which will repair them. Added: "Tools->WBFS->Recovery mode" now also works with WBFS files.For example, the corrupt WBFS header caused by the renaming bug below and also WBFS files that haven't been trimmed correctly. This will fix most problems that cause games to show as invalid in WBM. Added: Menu item on drive pages, "Tools->FAT32/NTFS->Repair WBFS files".Settings dialog made it green instead of blue. Fixed: Resetting the Original title colour in the.Working with Win64, I accidentally got the OpenGL and Direct3D Fixed: After recent tests trying to get Direct3D.Fixed: The database list wasn't refreshed afterĬhanging the settings.Step" = how many entries to output between the and Added: New features for the export templates that allowĬreating a multiple column table.The app, replaced with a link to the WBM website.
#Wii homebrew wbfs manager 4.0 update#
